What’s up first
This is the first real collaborative project I have worked on in ASGE. This brought its own challenges with it.
The first thing we are doing is creating the base scene manager and all of the underlying functions which need to be present in order for the game to work. Alex had an idea for something which he wanted to implement for the scene manager so the first steps from now are to help where we can with the implementation of that as well as figuring out level lay outs and the handling of player sprite movement.