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      Bryce Newell

      Here I will be writing my developer diary and will showcase some of the projects that i am working on.

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Net Game Ep4

22 Apr 2018

Reading time ~1 minute

Finally done!

We have completed the Net Game! All packets sending, all attacks connecting. We had a few issues along the way including missing team members and copious amounts of bugs.

What went well?

I think that the general implementation of the game is good. All networking works without any bugs and the game can be run to completion with no major bugs.

In all, the projects has all worked smoothly. My favourite part of it is the networking of the game. It feels seamless (if a little slow).

What went wrong?

We had several issues during this group project. Namely, missing team members. At the beginning of development, all tasks were split between the 4 members. However, it became apparent that we would have some issues with our group members as they repeatedly failed to show up to group meetings. However, me and Alex picked up the slack and finished all tasks non-the-less.

Other than team member issues, the main issues have just been minor bug fixes pertaining to a couple of lines of code.

The only other thing that I wish we had changed is the length of the GameScene.cpp; the file is over 1000 lines long. We could probably have abstracted a lot of these functions to their own classes.

Here’s the finished product

Final Game Iteration

server shown Working



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