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      Bryce Newell

      Here I will be writing my developer diary and will showcase some of the projects that i am working on.

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Gathering Storm

22 Apr 2018

Reading time ~1 minute

What was the project?

The aim of this project was to create our own turn based strategy game using the ASGE engine in c++.

For this project, we decided to go for a WW2 theme for our game and thus, “Gathering Storm” Became the name of the game.

What were the issues?

The main issue for us in this project was working out the networking of the game. We wanted to be able to play the game from two different computers using the client-server model of video game networking.

However, all of our issues were worked out with a little time and now the networking of our game is fully bug free.

What I thought was good

I think that the movement of the characters is good. I also like the networking side of the game. Of course, the look of the game will always suffer as neither Alex nor I claim to be artists. However, I like the general look of the game.

What would I have done differently?

the main thing that I would like to have done better is the main “GameScene.cpp” as it is over 1000 lines long! This is a crazy amount and if done again, much of the code could be abstracted.

The final product

Here is the final product in GIF form. If you would like the files to this project, please feel free to contact me at: brycenewell@icloud.com



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