Using some of the latest deep learning technologies to bring voxel assets to life
Tensorflow was used to generate these assets
Although these assets are a little unrefined, the images are direct from the unity
editor
Deep learning has a vast range of applications, from
recognizing numbers to generating entire games. In this project, I utilized TensorFlow and
TensorLayer to generate 3D models from a dataset, specifically focusing on cars.
Training the Generative Adversarial Network (GAN) took over 24 hours and around 3000
epochs to produce the resulting images. These generated car models, though slightly undefined,
are fully usable as game assets. This project highlights the potential of deep learning in
creating complex 3D models for use in various applications.