Kachiku 64

A 64 player local co-op party game.

64 farm animals fighting to win through a series of mini games: tractors, planes, combine harvesters and of course B.O.B!
Physical Hands
Teamwork

This was a 30 person project, each with their own responsibilities and needs.

Pose Detection
Adapting existing code

We picked up the game in its existing state, developed initially by cohorts before us.

XRI
Making it fun

We were tasked with making the game fun and useable for up to 64 players (using their phones to play)

View in Action

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Video Description

How we did it

Working as a large game development studio of around 30 people, we were entrusted with bringing to life the vision of a previous cohort by enhancing and completing their unfinished project. The game, inspired by Bomberman, features a dynamic battle arena where 64 players compete using power-ups and navigate an evolving map.

Within this project, my sub-group was specifically tasked with developing the system to handle all bomb interactions. This responsibility required close collaboration with various teams, ensuring that our work seamlessly integrated with all game modes and aspects of gameplay. This experience honed our teamwork and communication skills, as well as our technical expertise in game development.