Using only the basic Direct X framework, a simple tool was created to generate and export a 3D building based on user inputted data.
Very low level C++ code to create a renderer and procedural building creation tool
I developed a simple tool to create 3D houses using
DirectX 11, starting from the ground up. Utilizing only the basic DirectX framework, I created
an application that generates and exports 3D buildings based on user input. The project's goal
was to construct a 3D application from the very basics, from creating the initial window to
exporting the final product in a usable format. This experience enhanced my proficiency in
low-level graphics programming and provided a solid foundation in 3D application
development.