Procedural Buildings
In Direct X 11

A simple tool to create 3D houses, built from the ground up in Direct X 11.
Physical Hands
Low Level Code

Using only the basic Direct X framework, a simple tool was created to generate and export a 3D building based on user inputted data.

Pose Detection
C++ coding experience

Very low level C++ code to create a renderer and procedural building creation tool

How I did it

I developed a simple tool to create 3D houses using DirectX 11, starting from the ground up. Utilizing only the basic DirectX framework, I created an application that generates and exports 3D buildings based on user input. The project's goal was to construct a 3D application from the very basics, from creating the initial window to exporting the final product in a usable format. This experience enhanced my proficiency in low-level graphics programming and provided a solid foundation in 3D application development.