Bryce Newell

Software Engineer and Game Developer

Key Projects

Procedural Ship Game
Procedural Ship Game

A Personal Project to create my dream game, an infinite procedural ship game. Taking inspiration from survival and clasic pirate games.

Ultraleap Unity Plugin
Ultraleap Unity Plugin

My previous job, maintaining and improving the Ultraleap Unity opensource plugin. 

Bryce Newell Portfolio
Kachiku 64

A 64 player local co-op party game.

64 farm animals fighting to win through a series of mini games: tractors, planes, combine harvesters and of course B.O.B!

Bryce Newell Portfolio

About me

Hi, I'm Bryce Newell, a dedicated software engineer with a First Class BSc Honours degree in Games Technology from the University of the West of England. I specialize in game development and interactive technologies, with a strong background in Unity and C++.

Currently, I work at Ultraleap, where I develop and maintain the Unity Plugin for hand tracking, creating innovative features and demos. My previous experience includes developing defense and training software at Systems Engineering & Assessment, and co-founding BruwSoft, a medical research software company.

I'm proficient in languages like C#, C++, and SQL, and have extensive experience with Unity, Unreal Engine, Blender, and Visual Studio. I enjoy working on game projects, like my current pirate ship building survival game in Unreal Engine 5, and my hobbies include longboarding, Japanese cars, Dungeons and Dragons, and rock climbing.